Todd RoethTodd Roeth is an Assistant Professor, Graphic Design. School of Fine Art.
© Caroline McKean
01: Introduction

Review Syllabus

Class Text: Macromedia Flash Professional 8 Hands-On Training (Hands on Training (H.O.T)

Supplemental Text (Not Required): Macromedia Flash Professional 8 Beyond the Basics (Hands-On Training)

Hard Drive: Many files will be generated in and out of this class. Students are responsible for saving, organizing, and archiving their own work. Personal file storage is required; an external thumb drive or hard drive is recommended. The following links are suggested drives, depending on student need and scenario;

Lexar Jump Drive

SmartDisk FireWire Drives

Lacie Desktop Drives

Final Project:

The final project for this course is a self promotion website, hosted live on the World Wide Web. Each student is responsible for all aspects of the site- Content, Presentation, Production, and Maintenance. Each Student will be required to purchase a Domain Name and Web Hosting. The final project & all work prior to the final Website will be delivered via student Websites.

›Purpose
›Feel
›Be aware of the impression it makes
›Begin gathering and organizing your artwork

Purpose of final Flash Site is essentially a “book” online. It should be an effective, appropriate, and efficient display of your work and a memorable and professional first impression of you.

Trends and Techniques for Animation and Interactivity on the Web

The Internet, like a child has matured in the last decade. The styles, strategies, and sensibilities have also matured.

1998
This website was groundbreaking design when it came out. Notice how linear the navigation is.

Moosesyrup, Mike Hansen Portfolio
A personal flash portfolio site. This site is a strong contrast to the nonlinear navigation. This allows the user to access information.

Matt Mahon Portfolio
Another contemporary media rich environment. Notice the engaging use of sound and video.

Alix Northrup Portfolio
This is a good example of a personal portfolio website designed in this class.


Assignments for this week: Assignment Sheet #1

What is Flash?

Flash is a vector based animation software that is widely used on the web to create advertisements, movies, and websites.

VECTOR vs. BITMAP

Read: Adobe’s Explanation of Bitmap and Vector Graphics.

Flash’s various roles in multimedia

Flash is deployed for a variety of purposes, from CD-ROM packages, linear animation, interactive kiosks at museums & airports, content rich web applications, and personal art portfolios…

History of Flash

Flash started in the 1980s from some ideas Jonathan Gay had during high school, college, and while working for Silicon Beach Software. Charlie Jackson, Jonathan Gay, and Michelle Welsh started a small software company in January 1993, called FutureWave Software. Their first product was SmartSketch, a drawing application designed to make creating computer graphics as simple as drawing on paper. As the Internet began to grow, FutureWave realized the potential for a vector-based web animation tool that might challenge Macromedia’s slow-to-download Shockwave technology.

In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and re-released it as FutureSplash Animator on Macintosh and PC. The product was offered to Adobe and was used by Microsoft in its early (MSN) work with the Internet.

In December 1996, Macromedia bought the rights to the vector-based animation software and later released it as Flash 1.0.

In 2007, Adobe bought the rights from Macromedia and has recently released it as Adobe Flash CS3.

Read: Jonathan Gay’s The History of Flash


A Short Introduction Into Flash

Timeline

The timeline is where most animation is controlled.

The Timeline is used to control animation. It is essential to use layers when creating Flash. Any piece of artwork one wishes to animate must be on a separate layer.
To add a new layer simply click on the lower left button that looks like a piece of paper with its edge turned up.
To show or lock layers click on the eyeball or the padlock buttons located in the top right of the layer section.

Keyframe

A keyframe is located on the timeline. When the keyframe is a solid circle or dot, this means there is content located on the stage that can be accessed through this key frame. When the circle is empty or hollow this means that there is nothing on the stage that is located within that keyframe. This is called a blank keyframe.

Keyframes that are filled with content.
Keyframes

Blank or Empty Keyframes.
Blank Keyframe

F6 vs. F5

Keyframes
The F6 key adds individual keyframes that are duplicates of the prior keyframe. (making a new keyframe is like copying and pasting the previous keyframe)

Space created between two keyframes by using f5.
The F5 key adds space between two keyframes. The content located between the keyframes is that of the prior keyframe.

Stage

The stage is where the visual part of the project is created. The tools to create this content are very similar to the Adobe Illustrator Tools Palette.
Flash Tools Palette
Located within the Tools palette there are two types of selection arrows. One is black and is called the Selection Tool (v). The other is white and is called the Sub-selection Tool (a).

Selection Tool (black arrow)
When a shape is selected with the selection tool, this is what it looks like in Flash.
This is what a shape looks like when it is selected by the Selection Tool.

Sub-selection Tool (white arrow)
When a shape is selected with the sub-selection tool, this is what it looks like in Flash.
This is what a shape looks like when it is selected by the Sub-selection Tool.

The sub-selection tool enables a shape to be distorted.
The Sub-selection Tool allows one the capability to distort the contour of the shape selected.

Properties

Flash Properties Palette
When an object on the stage is selected, additional options can be accessed within the Properties Palette. By clicking on the the stage with nothing else selected, the above options are displayed within the Properties Palette.

Frame Rate

Frame rate determines the speed at which Flash moves through the timeline. The default is 12 fps (Frames Per Second).

For smoother animation, most sites are designed at 22 fps or 24 fps.

To calculate the length of an animation or an entire movie use the following equation:
(frames per second) X (seconds of move) = (number of frames in movie)

i.e. (12 fps) X (5 sec) = 60 frames

Stage Size

Similar to a print document, Flash’s stage size determines the amount of area that will be viewed (most often in a web browser). Pixels are most often used as measurement in Flash.

Publish Settings .fla vs .swf

The Publish settings can be accessed through the Properties Palette or by going to File > Publish Settings. There are options when publishing a Flash file. When a Flash file is published it is then converted from a .fla to a .swf.

.fla: The editing and construction are done within this file type.

.swf: This is the file that the animation can be viewed from.

.fla is to .swf as .psd is to .jpg

Last Updated 9 September 2006 by Todd Roeth

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